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Punch Club 2: Fast Forward
I joined the project as an artist at an early stage of development. Our small team of three worked on creating the new visual style for the sequel.
I was responsible for style research and refining it compared to the first game, as well as designing new locations and reworking existing ones. I also worked on character design for the beginning of the game. In addition, I supported other artists in maintaining visual consistency across locations.
This experience later became the foundation for my promotion to Art Lead.
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